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roblox animation script v3rmillion

Looking to earn FREE ROBUX? text 58.04 KB . Never . Sign Up, it unlocks many cool features! Jan 21st, 2017. Roblox is ushering in the next generation of entertainment. text 14.61 KB . 1 hour ago, C++ | 19,032 . Hello, and thanks for watching this video! )✔️Click Show more for script✔️✔️✔️Credits✔️✔️Script Made by : MastersMZV3rmllion : https://v3rmillion.net/member.php?action=profile\u0026uid=682516✔️✔️Script✔️✔️Script Here : https://pastebin.com/raw/0SPxhLyg✔️✔️Other Info✔️✔️Roblox Account : https://www.roblox.com/users/533250075/profile[ban me please]✔️V3rmillion✔️ : https://v3rmillion.net/member.php?action=profile\u0026uid=682516✔️Script Information✔️ :Script was made for Any game r15 to r6 it also hasalot of other stuff like vehicle simulator gui andalot of other guis put into it. 9 min ago, Lua | -- DO NOT COPY AND CLAIM AS OWN, if you are using some of the script for your own, credit is highly appreciated! 1 hour ago, Java | pluginfactory. { id = "http://www.roblox.com/asset/?id=182436842", weight = 10 }. Sep 28th, 2018. -- Energize by illremember, fe animations. I hope you've enjoyed it! 8 min ago, Lua | 1 hour ago, C++ | Sign Up, it unlocks many cool features! raw download clone embed print report. Animation GUI Script for roblox. 58 min ago, JavaScript | Roblox Animation Script. { id = "http://www.roblox.com/asset/?id=180435571", weight = 9 }, { id = "http://www.roblox.com/asset/?id=180435792", weight = 1 }, { id = "http://www.roblox.com/asset/?id=180426354", weight = 10 }, { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }, { id = "http://www.roblox.com/asset/?id=180436148", weight = 10 }, { id = "http://www.roblox.com/asset/?id=180436334", weight = 10 }, { id = "http://www.roblox.com/asset/?id=178130996", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182393478", weight = 10 }, { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }, { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }, { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }, { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }. { id = "http://www.roblox.com/asset/?id=182436935", weight = 10 }. 1 hour ago, Java | { id = "http://www.roblox.com/asset/?id=182491368", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491423", weight = 10 }, { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }, { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }, local dances = {"dance1", "dance2", "dance3"}, -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote, local emoteNames = { wave = false, point = false, dance1 = true, dance2 = true, dance3 = true, laugh = false, cheer = false}, function configureAnimationSet(name, fileList), for _, connection in pairs(animTable[name].connections) do, local config = script:FindFirstChild(name), table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end)), table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end)), for _, childPart in pairs(config:GetChildren()) do, table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end)), local weightObject = childPart:FindFirstChild("Weight"), animTable[name][idx].weight = weightObject.Value, animTable[name].count = animTable[name].count + 1, animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight, -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")"), animTable[name][idx].anim = Instance.new("Animation"), animTable[name][idx].anim.AnimationId = anim.id, animTable[name][idx].weight = anim.weight, animTable[name].totalWeight = animTable[name].totalWeight + anim.weight, -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")"), configureAnimationSet(child.Name, fileList), script.ChildAdded:connect(scriptChildModified), script.ChildRemoved:connect(scriptChildModified), for name, fileList in pairs(animNames) do, if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then, if (currentAnimKeyframeHandler ~= nil) then, currentAnimTrack:AdjustSpeed(currentAnimSpeed), if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then, function playAnimation(animName, transitionTime, humanoid), local roll = math.random(1, animTable[animName].totalWeight), while (roll > animTable[animName][idx].weight) do, roll = roll - animTable[animName][idx].weight, -- print(animName .. " " .. idx .. " [" .. origRoll .. "]"), local anim = animTable[animName][idx].anim, -- load it to the humanoid; get AnimationTrack, currentAnimTrack = humanoid:LoadAnimation(anim), currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc), -------------------------------------------------------------------------------------------, local currentToolAnimKeyframeHandler = nil, function toolKeyFrameReachedFunc(frameName), playToolAnimation(toolAnimName, 0.0, Humanoid), function playToolAnimation(animName, transitionTime, humanoid), -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]"), toolAnimTrack = humanoid:LoadAnimation(anim), currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc), if (currentToolAnimKeyframeHandler ~= nil) then, currentToolAnimKeyframeHandler:disconnect(), if currentAnimInstance and currentAnimInstance.AnimationId == "http://www.roblox.com/asset/?id=180426354" then, playAnimation("fall", fallTransitionTime, Humanoid), for _, kid in ipairs(Figure:GetChildren()) do, if kid.className == "Tool" then return kid end, for _, c in ipairs(tool:GetChildren()) do, if c.Name == "toolanim" and c.className == "StringValue" then, playToolAnimation("toolnone", toolTransitionTime, Humanoid), playToolAnimation("toolslash", 0, Humanoid), playToolAnimation("toollunge", 0, Humanoid), if (pose == "FreeFall" and jumpAnimTime <= 0) then, elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then, desiredAngle = amplitude * math.sin(time * frequency), RightShoulder:SetDesiredAngle(desiredAngle + climbFudge), LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge), if tool and tool:FindFirstChild("Handle") then, animStringValueObject = getToolAnim(tool), Humanoid.FallingDown:connect(onFallingDown), Humanoid.PlatformStanding:connect(onPlatformStanding), game.Players.LocalPlayer.Chatted:connect(function(msg), elseif (string.sub(msg, 1, 3) == "/e ") then, elseif (string.sub(msg, 1, 7) == "/emote ") then, if (pose == "Standing" and emoteNames[emote] ~= nil) then.

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