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satisfactory aluminum update 3

Some people flush their toilets with it. Any milestones the MAM previously made available in the HUB are now available in the MAM itself. PS: Hannah WILL hunt you down for purging the world of all it’s wonderful greenery. We mostly got rid of this, allowing players to use their existing production lines or storage to make the Project Parts. Added an option to adjust camera feedback on the Hypertubes, Added an option to turn direct snapping to buildings off and on, Hazmat suit now has a proper mesh when dropped and in the description, Geyser placement issue in Desert Canyons resulting in ‘Floor is too steep’ when trying to build should be fixed, Player characters now get the right speed when running on Conveyor Belts, Player characters actually stand still when standing still on Conveyor Belts (used to play running animation), Fixed issue with clients being able to resources other than energy sources into Generators or the fuel slot of the Truck Station, Clients can now access freight platform inventory, Holograms for other players don’t stutter as much on client, Blocked player input during join / respawn which could result in bugs & crashes, The text on the Object Scanner will no longer disappear on different FOV settings, Clients can now initiate autopilot and docking while driving trains, Power Circuit E-Mail is no longer placeholder text, Hub now properly snaps to other buildings without individual parts like the Terminal ending up in a wrong position, ”NEW” pop-up on buildings doesn’t reset anymore whenever a game is loaded, Moving items in inventory while the split stack UI is active doesn’t affect the split number anymore, Split stack UI cannot be stacked on top of itself anymore, Splitting stacks by 0 that aren’t max size doesn’t delete them anymore. The MAM no longer unlocks milestones in the HUB. This text hopefully provides some insight into our working methods and gives a brief “behind the scenes” look at why we made the choices we did. Thus, we moved some of the decimal introduction to the MAM recipes. We are aiming to update the games localization more frequently in the future. To prevent the ‘I don’t have this stuff’ problem, we changed the parts that end up going into the Space Elevator. Aluminum and Uranium did this before by requiring different, and large amounts of, buildings, and complex ratios. With fluids we are adding two new stackable storage units to the game: The fluid buffers, available in two different sizes. This change is targeted largely at less experienced players, with the hope that they expand their factory in smaller steps. This means that we are still working to improve and add upon all existing aspects of it. So, the parts that are supposed to be complex still are and some even more so. OIL PUMP The oil pump, just like before, can be placed on the oil resources in the world. Hope you are all having a great time! I’ve had times where I’ve been unable to retrieve them after dismantling a 2+ level building due to them being too high to reach. If you’re feeling truly adventurous, combine the Hypertubes with jump pads and dampening jelly and create your very own rollercoaster. In some places along the progression we felt that recipes became too difficult too quickly, because they used multiple layers of complexity at the same time before all of those could be properly introduced to the player. Another two redesigns that have, under mysterious circumstances, made it to Experimental early. As much as we liked to pretend pipes were useless, Satisfactory was not going to be complete without them. Aluminium Ingots are smelted from Aluminum Scrap and are only used to make Alclad Aluminum Sheets. NUCLEAR GENERATOR On second thought, not switching the cooling water for a nuclear reactor seems very irresponsible. The reinforced Iron Plate gives us a good example. Now, proportional to its benefits, it will require a little bit more work to set up. Longer travel distances that will need more costly logistical solutions and limited and localised biomass which you will have to keep in mind when planning and executing the expansion of your factory during early game. You obviously see, and intend for us to make large structures… So, give us larger structures to build with. Added the option to toggle large or small inventory slots.

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