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dragon quest builders 2 atlas fight

Other than this, his attacks become a little complex. Like always, try to deal with the monsters before finishing off Cesar. Now, when we reach the lake that will be to our right (Northwest), look for a little face next to a tree near the South end of the lake. Try to pay attention to the... King Fernock. Finally, give her 5 Steel Broadswords for 1 Yggdrasil Leaf. Once the blueprint is done, talk to Anessa and make the Kazapple Cannon blueprint. Talk to the King and learn the Mark of Moonbrooke recipe, then craft it. +7 Soldiers. You will learn the Sizz Snare recipe. Talk to Warwick after and make the Anti-Hair Force Fortifications blueprint. You will make the Anti-Air Force Fortifications blueprint. Unlike previous large blueprints, you need to supply the materials for the Great Gate blueprint. You will need 3 Steel Ingots for the upgraded hammer, 3 Ingots for a Steel Broadsword, and 3 Ingots for a Full Plate Armour, and 3 more for a Battleaxe if you don't skip it. For now, we'll head over to the North where the quest marker is to be ambushed by 10 Hargonauts. Jump over the 12 shockwaves. You should be able to talk with the Miner to turn in the quest, but it might take a little bit of time The Farmer, Villager, and Miner will become Soldiers after. Nothing good can come of this. You can take the blocks making up the platform. (We will not make the Magic Shield yet even if we can as we should have the Tempest Shield, which is better for our purposes at this time). Note that if you go to where the Rockbombs are, you might find Magic Crystals in larger numbers. You will be unable to do much against them unless you've set up preparations (such as Ballistas on the walls) or they land. Head up the steps to the South and you will be ambushed by 3 Hargonauts, then 3 Hunter Mechs a little past that. You will need to make 30. Talk to the King once you have. Head East and you should see an area with many Wooden Log structures. Do not jump down into the green area yet. Talk to Zara after. 1 Troll, 2 Large Hargonauts, Skeleton Soldiers, and HeadhuntersWave 2: 40 enemies: 1 Large Batmandril, 2 Large Scarewolf, Silvapithecus, and Powie YowiesWave 3: 40 enemies: 1 Large Cosmic Chimaera, 2 Large Gargoyles, Hocus Chimaeras, Hawk MenWave 4: 40 enemies: 1 Archdemon, 2 Knight Aberrants, Killing Machines, Sorcerers. Feel free to add to the blueprint as needed as long as you don't overwrite anything (you may wish to change some parts after it is finished). Go ahead and cook at least 1 Potato into a Jacket Potato for a later quest. Talk to Anessa after and she will ask you to gather Marble. Look for it hidden under a tree. We can even loot the Coffins if we wish. Talk to Anessa once you've set up at least 30 Spike Traps and you'll make the Potato Patch blueprint and learn the War Hammer and Steel Ingot recipes. You will receive a Yggdrasil Dew, which heals 70-80 HP to nearby allies. You can also cross a bridge to end up on a large island with the Moonahan Naviglobe. For this fight, try to have a couple of Healers and make sure to avoid the Curse status. Spiked Hares, Headhunters, and Gremlins make up the first wave, then Red Scarewolves and the blue Knight Errants, and Hawk Mans. Talk to Malroth twice, then talk to Anessa. Place the first one in the hole in the top middle, one below that, then two on either side (North and South) of that. There are alternative ways to gain air, such as digging about 2 tiles deep into a wall. Approach the church to end up fighting 14 enemies: Hargonauts, Gremlins, and Headhunters. If you are at least level 27 and have sufficient materials, continuing on is worth the loss. You will be losing Malroth as soon as you turn in the quest. Talk to the King after for a mission to Rendarak. Gerome and Anessa should have new quests for you. Captain Dodos & Captain Kaman Make sure you have your Mod Rod ready before you leave. Soldier Spinning Slice. This is all we have in our Dragon Quest Heroes 2 Boss Guide. Talk to the objective marked hammerhood there and continue South. You will eventually end up in an area with an objective marked Boss Troll. Zoompolines will bounce you higher than you dropped from. This is beginning of when having the unlimited materials makes a huge difference. Now, we will be grabbing two Builder's Puzzles on the way there. Keep in mind that both of them do not share the HP pool and have a range of melee attacks. Your allies will actually do most of the work this time so you just need the key parts. Talk to Zara after. Head West to the top of the hill that is pointed out. You should have at least 11 members that can fight. Talk to Haydin. Talk to Malroth after, then open the coffin in the church. With unlimited materials, it becomes a trivial matter to protect your base until very late in the story. He is defeated by a massive canon built by the Builder with the help of the King of Moonbrooke. Say No when the Killing Machine asks if this is Krumbul-Dun, then talk to the Killing Machine again for 2 Zapphires. This dragon is Southwest from town, but you can return from the docks and head straight over/through the mountain from the tunnel. Most of the extra tiles you place can be used later, so don't worry. We will now replace the Farmer's (Crafty Crofter) weapon with a Copper Sword if we ended up giving him a weapon as well as the Man-at-Arms and Fervid Fencer. Head to the objective marker (South and slightly West of the Builder's Puzzle). All it cost was... Head over Southeast to Malroth. You were still running around on foot, fighting his minions the same old way, building platforms to escape his bad breath, and having to eat food and use restorative items to stay in the fight. However, all of these attacks and bombs are avoidable. When you want to continue on, make sure to break the Stone Workbench and Bonfire and grab the Frogstool before heading North with Warwick. Hopefully you have a cheap sword of some sort, such as a Copper Sword. Follow it North into the water. Gain recipes. Move the East-most candle from the East-most Goddess Statue (facing South) to the West-most Goddess statue (facing North) on the raised section. This will be your last chance to obtain Yggdrasil Dews. Once you are ready to continue, bring a Frogstool with your gloves to the destination, where a brief conversation will occur. Glide South to reach the next objective marker, a Hammerhood to talk with. Go make dinner or something while you wait for the snow to pile up. It is up to you if you want to break some Marble now or later. You will need to make another Soldier's Stew, a Big Table, a Crock Pot with the Soldier's Stew, and some Crockery and place them together to make a Buffet in the Castle Kitchen. At about 25% HP, Atlas will enter the Berserk Mode, gaining additional Attack Damage and Attack Speed. If you head out the North side, you should eventually find a hill to the West. This is effectively your only projectile weapon in the game. Set up the spawn trap now and then make Gerome's desired War Room with 1 Map, 1 Emblematic Table, 2 Small-Scale Soldiers. South and East paths will both take you to a Mimic enemy. Silvapithecus there can drop Oil and Fur. After the battle, give the Ra's Mirror to the King and then talk to Haydin. Make two (you will need another one later). Haydin and Jeremiah should appear with quests. Enter the large room to the East and swim up onto the central platform. Jeremiah wants an Armoury. Next she will ask for 5 Iron Broadswords for 10 Gold. 5 enemies, 1 Large Gremlin, and 4 Gremlins, will appear. Talk to Gerome after you are done, then Warwick. Found in the Magical Forest, dish out some damage to him and he will leave the arena – summoning multiple demons in his place. Talk to Gerome once you've finished the War Room. Alternatively, if you head North, then East, you can see a mountain with many trees. You can use your Windbreaker to make this easier. If you set 1 Bonfire, 1 Frogstool, and 1 Community Chest in the Potato Field after clearing out the Snow, you will end up with a combination Mushroom Cookroom and Field. Now, before we progress the quest, we will do some side tasks. You can loot some items after, but open up the Treasure Chest for an Orb of Magic. You may wish to grab some Marble and Medicinal Shrub Seeds while you are here. You may need to make an extra door for the blueprint as well. Talk to Anessa again We will now make 6 Simple Beds and place them in the overly crowded Throne Room. Head South and talk to the Gigantes before crossing the bridge. King of Maurias Hood Monster You will need 3 Rockbomb Shards, each Rockbomb drops 2. The Frostburn enemies in this area die instantly to Fire Blades and drop Magic Crystals and Snow Cones. You will also encounter more unskippable lines of text. Plant a Medicinal Shrub in the Northeast corner of the green. The first thing that you need to do is to kill the lesser foes. Head South from town and then go slightly Southeast. Craft and place 3 of these at the objective markers, then talk to Jeremiah. To make things a little easier, I recommend staying at a distance and using long-range poke. Talk to the objective marked Spiked Hare and then enter the cell to talk to the NPC there, but remove your transformation before you do unless you want to view a short cutscene. Do so, talk to your new residents, then Warwick. Talk to the King after to obtain an Enchanted Ember and learn the Beacon of Erdrick recipe. You should leave the West wall's door intact as there are some crops we want to protect. Cesar He will also summon tornadoes during the second phase but return to the battle immediately. It is time to free our Malroth! If you are not good at dodging, try to guard them. Talk to Warwick, then the Wrecktor after the battle. While these will be repaired at the end of the battle, not having these traps can make the battle more difficult. At about 50% Health, the minions will become:Atlas will also start sending shockwaves during this phase.Wave 1: 10 enemies: 1 Dread Dragon, 2 Green Dragon, Axesaurus, and TyrantosaurusWave 2: 5 enemies, 1 Gigantes, 1 Cyclops, 3 Boss Trolls. Exhausted Phase:After Atlas's Jumps, he will become tired and your allies will charge for an attack. If you head all the way to the West edge of the hilltop, you should see a Goddess Statue and a Treasure Chest with 5 Wheat Seeds. Royal Guard Kabuff Spell. You will deal with another long unskippable cutscene after. Atlas is the ultimate antagonist of Chapter 3. Talk to the Cyclops. This is our Comfy Killerpillar Body. The Sconce would then go above where the second pot was and the stool would go directly West of the table where the Sconce is not.

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