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best ring anointments poe

Your Smothering Towers also grant 10% chance to be Frozen, Your Stone Gaze Towers have 20% increased Cooldown Recovery Rate, Your Arc Towers deal 25% increased Damage, Your Glacial Cage Towers have 20% increased Cooldown Recovery Rate, Your Freezebolt Tower deal full damage to Cold Enemies, Your Seismic Towers deal 25% increased Damage, Your Freezebolt Towers deal 25% increased Damage, Your Summoning Towers have 25% increased Range, Your Smothering Towers also grant 20% reduced, Your Glacial Cage Towers have 25% increased Duration, Your Seismic Towers have 25% increased Stun Duration, Your Sentinel Towers have 25% increased Range, Your Imbuing Towers also grant 50% increased Damage, Your Stone Gaze Towers have 20% reduced Petrification Delay, Your Freezebolt Towers fire 2 additional Projectiles, Your Smothering Towers have 25% increased Effect, Your Temporal Towers also grant you 20% increased action speed, Your Glacial Cage Towers have 25% increased Range, Your Seismic Towers have an additional Cascade, Your Temporal Towers have 25% increased Effect, Enemies inside Glacial Cage take 10% increased Damage, Your Chilling Towers have 25% increased Duration, Your Lightning Storm Towers have 25% increased explosion Area of Effect. Path of Exile: List of anointments. Using them on certain items gives these items an anointment, which can modify them in various ways. Enchantments available by anointing Amulets and Blight uniques, Passive skills only available from anointments, Tower enchantments available by anointing Rings, Map modifiers available by anointing Blighted Maps, List of amulet or blight unique anointments, File:RiskAwarenessNotable passive skill icon.png, File:TwoHandedweaponImpalesNotable passive skill icon.png, File:StrikeSkillsNotable passive skill icon.png, File:HeraldDamageNotable passive skill icon.png, File:ReducedSkillEffectDurationNotable passive skill icon.png, https://pathofexile.gamepedia.com/List_of_anointments?oldid=570437, 20% chance to Avoid Physical Damage from Hits, +30% to Critical Strike Multiplier with Daggers, 10% increased Critical Strike Chance for each Mine Detonated, 30% increased Physical Damage with Swords, Minions have +10% to all Elemental Resistances, Damage with Weapons Penetrates 4% Elemental Resistance, 20% increased Elemental Damage with Attack Skills, 30% increased Chaos Damage with Attack Skills, Claw Attacks deal 20% increased Damage with Hits and Ailments, Axe Attacks deal 20% increased Damage with Hits and Ailments, 50% increased total Recovery per second from Mana Leech, 0.8% of Spell Damage Leeched as Energy Shield, Attack Skills deal 20% increased Damage while holding a Shield, Mines have 20% increased Detonation Speed, Spell Skills have 10% increased Area of Effect, Mace or Sceptre Attacks deal 18% increased Damage with Hits and Ailments, 24% increased Fire Damage with Attack Skills, Claw Attacks deal 25% increased Damage with Hits and Ailments, 60% increased Critical Strike Chance with Wands, 40% increased Global Critical Strike Chance while wielding a Staff, +4% Chance to Block Attack Damage while holding a Shield, Attack Skills deal 15% increased Damage while Dual Wielding, 24% increased Physical Damage with Two Handed Melee Weapons, Totems gain +20% to all Elemental Resistances, 40% increased Melee Critical Strike Chance, 30% increased Fire Damage with Attack Skills, 60% increased total Recovery per second from Mana Leech, 45% increased Critical Strike Chance for Spells, Staff Attacks deal 30% increased Damage with Hits and Ailments, Dagger Attacks deal 24% increased Damage with Hits and Ailments, 25% increased Physical Damage with Two Handed Melee Weapons, +20% to Critical Strike Multiplier with Totem Skills, Sword Attacks deal 24% increased Damage with Hits and Ailments, Trap Damage Penetrates 10% Elemental Resistances, Light Radius is based on Energy Shield instead of Life, 16% increased Spell Damage while Dual Wielding, Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments, Knocks Back Enemies if you get a Critical Strike with a Bow, 16% increased Cold Damage with Attack Skills, Gain 20% of Wand Physical Damage as Extra Lightning Damage, 30% reduced Reflected Physical Damage taken, 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield, Hex Skills have 80% increased Skill Effect Duration, Projectiles have 50% chance for an additional Projectile when Forking, 15% chance to Poison on Hit with Spell Damage, +30% to Critical Strike Multiplier with Bows, Attack Skills deal 20% increased Damage while Dual Wielding, +3% Chance to Block Attack Damage while holding a Shield, Knocks Back Enemies if you get a Critical Strike with a Staff, 30% increased Elemental Damage with Staves, 30% increased Cold Damage with Attack Skills, 12% increased Accuracy Rating with Staves, 40% increased Critical Strike Chance with Daggers, 30% increased Physical Attack Damage while holding a Shield, +5% Chance to Block Attack Damage while Dual Wielding, +25% to Critical Strike Multiplier with Swords, 12% increased Cast Speed with Brand Skills, Traps cannot be Damaged for 5 seconds after being Thrown, +30% to Critical Strike Multiplier with Traps, Increases and Reductions to Minion Damage also affect you, 10% of Damage taken gained as Mana over 4 seconds when Hit, 50% increased Attack Damage with Main Hand, 60% increased total Recovery per second from Life Leech, 28% increased Physical Damage with Maces or Sceptres, 14% increased effect of Non-Curse Auras from your Skills, 15% chance to Impale Enemies on Hit with Attacks, Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments, 10% chance to Blind Enemies on Hit with Attacks, 20% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies, +30% to Critical Strike Multiplier for Spells, 60% increased Critical Strike Chance for Spells, 30% increased Area of Effect of Aura Skills, 30% reduced Reflected Elemental Damage taken, 30% increased Damage while in Blood Stance, 75% increased Attack Critical Strike Chance while Dual Wielding, Attack Skills deal 24% increased Damage while holding a Shield, +6% Chance to Block Attack Damage while wielding a Staff, 20% increased Damage with One Handed Weapons, 60% increased Energy Shield from Equipped Shield, 40% increased Critical Strike Chance with Claws, Flasks applied to you have 10% increased Effect, 30% increased Physical Damage with Two Handed Melee Weapons, +5% Chance to Block Attack Damage while holding a Shield, +15% to Critical Strike Multiplier for Spells, Axe Attacks deal 30% increased Damage with Hits and Ailments, 100% increased total Recovery per second from Life Leech, Marked Enemy grants 30% increased Flask Charges to you, Axe Attacks deal 28% increased Damage with Hits and Ailments, 25% chance to Avoid interruption from Stuns while Casting, +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield, 20% increased Physical Damage with Swords, 10% increased Effect of Non-Curse Auras from your Skills on Enemies, 10% increased Area of Effect while wielding a Staff, 15% increased Effect of Non-Curse Auras from your Skills on Enemies, 18% increased Physical Damage with Maces or Sceptres, Hexes you inflict have +10 to maximum Doom, 15% increased Warcry Cooldown Recovery Rate, Dagger Attacks deal 20% increased Damage with Hits and Ailments, Strike Skills target 1 additional nearby Enemy, 24% increased Lightning Damage with Attack Skills, 6% increased effect of Non-Curse Auras from your Skills, 50% increased Critical Strike Chance with Traps, 30% increased Critical Strike Chance for Spells, 25% increased Damage while wielding a Wand, Skills used by Mines deal 30% increased Area Damage if you Detonated a Mine Recently, 1.2% of Physical Attack Damage Leeched as Life, 8% chance to gain a Power Charge when you Stun with Melee Damage, 15% increased Spell Damage while wielding a Staff, 30% increased Elemental Damage with Maces or Sceptres, 0.6% of Spell Damage Leeched as Energy Shield, 10% increased Wand Damage per Power Charge, 30% increased Lightning Damage with Attack Skills, Attacks have 15% chance to cause Bleeding, You take 20% reduced Extra Damage from Critical Strikes, Channelling Skills have 10% increased Attack Speed, 60% increased Global Critical Strike Chance while wielding a Staff, 12% increased Accuracy Rating while Dual Wielding, +3% Chance to Block Attack Damage while Dual Wielding, Channelling Skills deal 16% increased Attack Damage, 30% increased Physical Damage with Maces or Sceptres, 24% increased Elemental Damage with Attack Skills, 20% increased Damage with Hits and Ailments against Cursed Enemies, Attack Skills have +1 to maximum number of Summoned Ballista Totems, Spells which can gain Intensity have +1 to maximum Intensity, 50% increased Melee Critical Strike Chance, Sword Attacks deal 20% increased Damage with Hits and Ailments, 25% increased Damage with Hits and Ailments against Marked Enemy, 15% increased Damage for each Herald affecting you, 20% increased Duration of Lightning Ailments, 8% chance to gain a Power, Frenzy or Endurance Charge on Kill, Channelling Skills deal 30% increased Damage, 40% increased Critical Strike Chance with Two Handed Melee Weapons, 5% increased Cast Speed while Dual Wielding, 30% increased Warcry Cooldown Recovery Rate, 24% increased Elemental Damage with Wands, Channelling Skills deal 15% increased Damage, 30% increased Damage if you have Consumed a corpse Recently, 5% increased Spell Damage per 5% Chance to Block Attack Damage, Melee Skills have 10% increased Area of Effect, Minions have +10% Chance to Block Attack Damage, 20% increased Physical Damage with One Handed Melee Weapons, Projectiles deal 20% increased Damage for each time they have Chained, Your Chilling Towers deal 25% increased Damage, Your Meteor Towers create Burning Ground for 3 seconds on, Your Meteor Towers deal 25% increased Damage, Your Summoning Towers summon 2 additional, Your Arc Towers repeats 1 additional Times, Your Empowering Towers also grant 25% increased Damage, Your Arc Towers have 20% chance to inflict Sap, All Towers in range of your Empowering Towers have 50% chance to deal Double Damage, Your Lightning Storm Towers create Storms centred on Enemies, Your Chilling Towers have 25% increased effect of Chill, Your Imbuing Towers have 25% increased Range, Your Empowering Towers also grant 20% increased, Your Scout Towers have 25% increased Range, Your Flamethrower Towers have 15% increased, Your Freezebolt Towers have 20% chance to inflict Brittle, Your Flamethrower Towers have 25% increased Range, Your Temporal Towers effects decay 25% slower, Your Lightning Storm Towers have 25% increased Range, Your Imbuing Towers have 25% increased Effect, Your Towers deal 10% increased Damage per Type of Tower Active, Your Stone Gaze Towers have 25% increased Duration, Your Empowering Towers have 25% increased Effect, Your Imbuing Towers also grant 50% increased, Your Smothering Towers have 25% increased Range, Your Empowering Towers have 25% increased Range, Your Stone Gaze Cage Towers have 25% increased Range, Your Temporal Towers have 25% increased Range, Your Seismic Towers have 25% increased Range, Your Freezebolt Towers have 25% increased Range, Your Flamethrower Towers deal full damage to Fire Enemies, Your Chilling Towers have 25% increased Range, Your Smothering Towers also grant 10% reduced Damage, Your Lightning Storm Towers deal 25% increased Damage, Your Flamethrower Towers deal 25% increased Damage, Cages created by Your Glacial Cage Towers are 20% larger, Enemies Petrified by Your Stone Gaze Towers take 10% increased Damage, Your Meteor Towers have 25% increased Range, Your Seismic Towers have 100% increased length and range of Cascades, Your Lightning Storm Towers have 25% reduced Impact Delay, Your Temporal Towers also grant Stun Immunity, Your Meteor Towers drop an additional Meteor, Your Flamethrower Towers have 20% chance to inflict Scorch.

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